Certificate in Playtesting for User Acquisition

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The Certificate in Playtesting for User Acquisition is a comprehensive course designed to equip learners with essential skills in playtesting and user acquisition. This course highlights the importance of playtesting in video game development, emphasizing its role in enhancing user experience and optimizing game design.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

In an industry where user acquisition is critical, this course provides learners with the necessary tools to drive user engagement, improve retention, and increase revenue. It offers hands-on experience in playtesting methodologies, data analysis, and user acquisition strategies, preparing learners for diverse roles in game development and digital media. By the end of this course, learners will have a solid understanding of playtesting principles, user acquisition techniques, and how to apply these skills in real-world scenarios. This course is a valuable investment for those seeking to advance their careers in the gaming industry or related fields.

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ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Introduction to Playtesting
โ€ข Understanding User Acquisition
โ€ข The Role of Playtesting in User Acquisition
โ€ข Designing Effective Playtesting Strategies
โ€ข Playtesting Methods and Techniques
โ€ข Analyzing Playtest Data for User Acquisition
โ€ข Best Practices for Playtesting in User Acquisition
โ€ข Playtest Reporting and Communication
โ€ข Tools and Software for Playtesting
โ€ข Case Studies in Playtesting for User Acquisition

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Role descriptions: * Game Tester: Ensure the quality of video games by identifying and reporting bugs, glitches, and other issues during playtesting sessions. * UX/UI Playtester: Focus on evaluating the user experience and interface design of games, providing valuable feedback for developers to improve accessibility and user satisfaction. * Software Playtester: Test various software applications to detect bugs, compatibility issues, and usability concerns during the development process. * VR Playtester: Specifically test virtual reality (VR) games and applications, providing insights on immersion, motion sickness, and overall user experience in a VR environment.

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
CERTIFICATE IN PLAYTESTING FOR USER ACQUISITION
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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