Executive Development Programme in Audio for Immersive XR

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The Executive Development Programme in Audio for Immersive XR is a certificate course that holds significant importance in today's technology-driven world. With the rapid growth of XR (Extended Reality) technologies, there's an increasing demand for professionals who can create immersive audio experiences.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

This course equips learners with essential skills for career advancement in the XR industry. It covers a broad range of topics including spatial audio, audio middleware, game engines, and audio processing. By the end of the course, learners will be able to design, implement, and optimize audio for various XR applications. The ability to create immersive audio experiences is a valuable asset in the XR industry. This course not only enhances technical skills but also provides insights into the latest industry trends and best practices. Therefore, it's an excellent opportunity for professionals looking to stay ahead in the competitive XR market.

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ๅ…ฑๆœ‰ๅฏ่ƒฝใช่จผๆ˜Žๆ›ธ

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ๅพ…ๆฉŸๆœŸ้–“ใชใ—

ใ‚ณใƒผใ‚น่ฉณ็ดฐ

โ€ข Fundamentals of Audio for XR: Introduction to audio technology and techniques in XR, including spatial audio, binaural recording, and ambisonics.
โ€ข Audio Production for Immersive XR: Advanced audio production techniques for creating immersive audio experiences, including mixing, mastering, and implementation in game engines.
โ€ข Spatial Audio Design: Designing and implementing spatial audio for XR experiences, including sound propagation, reverberation, and occlusion.
โ€ข Interactive Audio for XR: Creating interactive audio experiences for XR, including audio reactive environments, adaptive music, and audio triggers.
โ€ข Audio Middleware for XR Development: Overview of audio middleware tools for XR development, including Wwise, FMOD, and Fabric.
โ€ข Audio for Virtual Reality: Best practices for audio in virtual reality, including 3D audio, head-related transfer functions, and binaural rendering.
โ€ข Audio for Augmented Reality: Best practices for audio in augmented reality, including audio localization, object-based audio, and audio spatialization.
โ€ข Accessibility in Audio for XR: Designing accessible audio experiences for XR, including closed captioning, audio descriptions, and hearing impairment accommodations.
โ€ข Case Studies in XR Audio: Analysis of successful XR audio projects, including their design, implementation, and impact on the user experience.

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ใ‚ณใƒผใ‚นใ‚’ๅฎŒไบ†ใ™ใ‚‹ใฎใซใฉใ‚Œใใ‚‰ใ„ๆ™‚้–“ใŒใ‹ใ‹ใ‚Šใพใ™ใ‹๏ผŸ

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ใ„ใคใ‚ณใƒผใ‚นใ‚’้–‹ๅง‹ใงใใพใ™ใ‹๏ผŸ

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
EXECUTIVE DEVELOPMENT PROGRAMME IN AUDIO FOR IMMERSIVE XR
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
ใƒ–ใƒญใƒƒใ‚ฏใƒใ‚งใƒผใƒณID๏ผš s-1-a-2-m-3-p-4-l-5-e
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