Certificate in 3ds Max Rigging for Games Development

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The Certificate in 3ds Max Rigging for Games Development is a comprehensive course designed to equip learners with the essential skills required for rigging characters and objects in the game development industry. This certification program highlights the significance of 3ds Max, a powerful tool for creating high-quality game assets, and rigging techniques that bring game characters to life.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

With the increasing demand for immersive and interactive gaming experiences, there is a high industry need for professionals skilled in rigging and animation. This course covers the fundamentals of character rigging, skinning, and animating in 3ds Max, providing learners with a strong foundation to create realistic and flexible game assets. By enrolling in this course, learners will gain a competitive edge in the job market and enhance their career advancement opportunities. They will develop the ability to create professional-quality game rigs, enabling them to contribute significantly to game development projects and collaborate with game designers, artists, and programmers.

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โ€ข Introduction to 3ds Max Rigging – Understanding the basics of character rigging, hierarchy, and relationships in 3ds Max.
โ€ข Creating Basic Rigs – Learning the fundamentals of creating rigs, including joint systems, controllers, and basic IK/FK setups.
โ€ข Advanced Rigging Techniques – Exploring more complex rigging methods such as skin weighting, blend shapes, and facial rigging.
โ€ข 3ds Max Rigging Tools – Discovering and utilizing various built-in and third-party rigging tools in 3ds Max.
โ€ข Game Character Rigging – Adapting rigs for use in game engines, understanding real-time physics, and optimizing for performance.
โ€ข Skinning and Animation in 3ds Max – Applying skins to rigged characters, creating basic animations, and exporting for use in games.
โ€ข Scripting and Automation in 3ds Max – Utilizing scripting languages like MaxScript to automate rigging processes and improve workflow.
โ€ข Troubleshooting and Optimization – Identifying and solving common rigging issues, optimizing rigs for better performance, and improving character control.
โ€ข Real-World Rigging Projects – Applying learned skills to real-world rigging scenarios, building a portfolio, and receiving feedback.

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
CERTIFICATE IN 3DS MAX RIGGING FOR GAMES DEVELOPMENT
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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