Global Certificate in 3ds Max: Rigging and Skinning
-- ViewingNowThe Global Certificate in 3ds Max: Rigging and Skinning is a comprehensive course that equips learners with the essential skills needed to excel in the field of 3D modeling and animation. This course focuses on teaching rigging and skinning techniques, which are critical for creating realistic characters and objects in 3D.
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⢠Introduction to 3ds Max Rigging and Skinning: Understanding the basics, tools, and workflow for rigging and skinning in 3ds Max.
⢠Creating Basic Rigs: Building simple character rigs, including bones and joints.
⢠Skinning Techniques: Applying and adjusting skin weights for smooth character movement.
⢠Advanced Rigging: Creating complex rigs with IK solvers, constraints, and custom attributes.
⢠Facial Rigging: Building facial rigs for realistic character expressions.
⢠Animation Controllers: Implementing and managing animation controllers for character animations.
⢠Skin Weight Optimization: Improving skin weight performance and reducing artifacts.
⢠Rigging for Game Engines: Preparing character rigs for export to game engines such as Unity and Unreal Engine.
⢠Troubleshooting and Best Practices: Identifying and resolving common rigging and skinning issues, and following industry-standard best practices.
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