Executive Development Programme in Character Rigging in 3ds Max
-- ViewingNowThe Executive Development Programme in Character Rigging in 3ds Max is a certificate course designed to equip learners with advanced skills in character rigging for the animation industry. This programme emphasizes the importance of creating efficient, robust, and adaptable rigs that allow animators to bring characters to life.
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⢠Introduction to Character Rigging: Basics of character rigging, understanding the skeleton and joint system in 3ds Max.
⢠3ds Max Rigging Tools: Exploring and understanding the various rigging tools available in 3ds Max.
⢠Creating Basic Rigged Characters: Hands-on practice on creating basic rigged characters using the 3ds Max rigging tools.
⢠Advanced Rigging Techniques: Advanced rigging techniques, including skin weighting, inverse kinematics, and setup of controllers for character animation.
⢠Character Rigging for Animation: Best practices and guidelines for rigging characters for animation in 3ds Max.
⢠Troubleshooting Character Rigging: Common issues and solutions encountered while rigging characters and how to resolve them.
⢠Scripting for Rigging: Introduction to scripting for automating rigging processes, including using MAXScript in 3ds Max.
⢠Case Studies in Character Rigging: Analysis and review of successful character rigging projects, and learning from their processes.
⢠Optimizing Rigged Characters: Techniques for optimizing rigged characters for real-time rendering, game engines, and VR.
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