Executive Development Programme in Rigging for Visual Effects
-- ViewingNowThe Executive Development Programme in Rigging for Visual Effects is a certificate course designed to empower artists with advanced rigging skills for career progression. This program emphasizes the importance of rigging in visual effects production, addressing the rising industry demand for skilled professionals.
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⢠Fundamentals of Rigging for Visual Effects: An introduction to the basics of rigging, including an overview of the rigging process, different types of rigs, and key concepts such as deformation, skinning, and weight painting.
⢠3D Modeling for Rigging: A deep dive into the process of creating 3D models suitable for rigging, including best practices for modeling, topology, and edge flow.
⢠Character Rigging: An exploration of the specific techniques and workflows used to rig characters, including facial rigging, body rigging, and creating controls for animation.
⢠Animation Rigging: An examination of the rigging techniques used to create rigs for animation, including the use of constraints, drivers, and rigging for secondary motion.
⢠Hard Surface Rigging: A focus on rigging hard surface objects, such as vehicles or machines, including the use of joints, constraints, and expressions.
⢠Dynamic Rigging: An introduction to the use of dynamics in rigging, including the use of cloth, hair, and other soft body simulations.
⢠Scripting for Rigging: An exploration of the use of scripting languages, such as Python or MEL, to automate and streamline rigging workflows.
⢠Rigging for Real-time Engines: An examination of the unique challenges and opportunities presented by rigging for real-time engines, such as Unity or Unreal Engine.
⢠Rigging for Virtual Production: A focus on rigging for virtual production, including the use of virtual cameras, real-time rendering, and game engines in film and television production.
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