Certificate Houdini: Procedural Design Fundamentals
-- ViewingNowThe Certificate Houdini: Procedural Design Fundamentals course is a comprehensive program designed to equip learners with the essential skills required for successful careers in the dynamic field of procedural content generation. This course is crucial for individuals seeking to enhance their 3D modeling and animation skills using Houdini, a powerful tool used in film, television, and game industries.
6,339+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Introduction to Houdini & Procedural Design: In this unit, students will be introduced to the Houdini software and the concept of procedural design. They will learn about the benefits of proceduralism and how it differs from traditional 3D modeling techniques. ⢠Houdini Interface & Tools: This unit will cover the Houdini interface and various tools used in procedural design. Students will learn about the Node Editor, Network View, and other essential features. ⢠Procedural Modeling Techniques: In this unit, students will learn about various procedural modeling techniques such as metaballs, volumes, and NURBS surfaces. They will also learn how to create and manipulate these objects using Houdini. ⢠Houdini Digital Assets (HDAs): This unit will cover the creation and management of Houdini Digital Assets (HDAs). Students will learn how to create reusable components that can be easily integrated into scenes. ⢠VEX Programming in Houdini: This unit will introduce students to VEX programming in Houdini. They will learn how to write VEX code to create custom nodes, attributes, and logic. ⢠Procedural Animation in Houdini: In this unit, students will learn about procedural animation techniques in Houdini. They will learn how to create and manipulate animation using expressions, constraints, and rigging. ⢠Rendering & Lighting in Houdini: This unit will cover the rendering and lighting process in Houdini. Students will learn about various rendering techniques such as ray tracing, global illumination, and ambient occlusion. ⢠Procedural Terrain Generation in Houdini: In this unit, students will learn how to create and manipulate terrain using procedural techniques. They will learn about various algorithms and methods for creating realistic terrain. ⢠Procedural FX & Dynamics in Houdini: This unit will cover procedural FX and dynamics in H
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë