Executive Development Programme VR & AR Ethics and Governance
-- ViewingNowThe Executive Development Programme (EDP) in VR & AR Ethics and Governance is a certificate course designed to address the ethical and governance challenges posed by Virtual Reality (VR) and Augmented Reality (AR) technologies. With the rapid growth of VR & AR, there is a rising demand for professionals who can navigate the ethical landscape and ensure compliance with governance standards.
2,599+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
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โข Introduction to VR & AR: Understanding Virtual Reality (VR) and Augmented Reality (AR) technologies, their applications, and potential impacts on society and ethics. โข Ethics in VR & AR: Exploring the ethical considerations of VR and AR technologies, including privacy, consent, and user manipulation. โข Governance Models for VR & AR: Examining existing and emerging governance models for VR and AR, including industry standards and self-regulation. โข Regulatory Frameworks for VR & AR: Reviewing current legal and regulatory frameworks governing VR and AR technologies and their implications for ethical use. โข Privacy and Data Security in VR & AR: Identifying privacy and data security concerns in VR and AR technologies and strategies for addressing them. โข Inclusion and Accessibility in VR & AR: Understanding the importance of inclusivity and accessibility in VR and AR technologies and best practices for promoting diversity. โข Transparency and Accountability in VR & AR: Examining transparency and accountability in VR and AR technologies, including reporting and disclosure requirements. โข Responsible Design and Development of VR & AR: Encouraging responsible design and development practices to minimize ethical risks in VR and AR technologies. โข Ethical Considerations in VR & AR Business Models: Exploring ethical implications of VR and AR business models, including monetization strategies and user data usage.
โข Stakeholder Engagement in VR & AR Ethics and Governance: Engaging stakeholders, including users, developers, and regulators, to promote ethical and responsible use of VR and AR technologies.
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