Advanced Certificate in Rigging for Indie Game Development

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The Advanced Certificate in Rigging for Indie Game Development is a comprehensive course designed to equip learners with the essential skills needed to excel in game development. This program focuses on rigging.

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About this course

Rigging is a crucial aspect of game development, as it creates the framework that allows characters to move and interact within the game world. In this course, you'll learn the industry-standard tools and techniques used by professionals. This includes mastering rigging workflows in Autodesk Maya, a widely used software in game development. Upon completion, you'll have a strong portfolio demonstrating your rigging skills, a requirement for many game development roles. With the global gaming industry projected to reach $256 billion by 2025, the demand for skilled riggers is high. This course provides a pathway to career advancement, whether you're an indie game developer looking to upskill, a graduate starting your career, or a professional seeking a career change.

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Course Details

• Advanced Physics Simulation: This unit will cover the advanced physics concepts and techniques used in game rigging, such as rigid body and soft body dynamics, and collision detection.
• Character Rigging Techniques: Students will learn various character rigging techniques, including facial rigging, muscle systems, and inverse kinematics.
• Rigging for Animation: This unit will focus on rigging for animation, covering topics such as creating rigs for complex animations, weighting and skinning techniques, and animation workflow.
• Rigging for Virtual Reality: In this unit, students will learn how to rig characters and objects for virtual reality games, including best practices for VR rigging and optimization.
• Rigging for Real-Time Rendering: This unit will cover rigging techniques for real-time rendering, with a focus on optimizing rigs for performance and reducing rendering times.
• Rigging Tools and Pipelines: Students will learn about various rigging tools and pipelines, including commercial rigging software, open-source rigging tools, and in-house rigging pipelines.
• Rigging for Game Engines: This unit will focus on rigging for specific game engines, such as Unity and Unreal Engine, and cover topics such as rigging for physics engines, animation controllers, and blueprints.
• Rigging for Multiplayer Games: In this unit, students will learn how to rig characters and objects for multiplayer games, including techniques for networked animation, animation synchronization, and character replication.
• Rigging for Mobile Games: This unit will cover rigging techniques for mobile games, including optimization for mobile devices, rigging for touch input, and rigging for mobile-specific performance considerations.

Career Path

Entry Requirements

  • Basic understanding of the subject matter
  • Proficiency in English language
  • Computer and internet access
  • Basic computer skills
  • Dedication to complete the course

No prior formal qualifications required. Course designed for accessibility.

Course Status

This course provides practical knowledge and skills for professional development. It is:

  • Not accredited by a recognized body
  • Not regulated by an authorized institution
  • Complementary to formal qualifications

You'll receive a certificate of completion upon successfully finishing the course.

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Sample Certificate Background
ADVANCED CERTIFICATE IN RIGGING FOR INDIE GAME DEVELOPMENT
is awarded to
Learner Name
who has completed a programme at
London School of International Business (LSIB)
Awarded on
05 May 2025
Blockchain Id: s-1-a-2-m-3-p-4-l-5-e
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