Advanced Certificate in Rigging for Indie Game Development
-- ViewingNowThe Advanced Certificate in Rigging for Indie Game Development is a comprehensive course designed to equip learners with the essential skills needed to excel in game development. This program focuses on rigging.
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⢠Advanced Physics Simulation: This unit will cover the advanced physics concepts and techniques used in game rigging, such as rigid body and soft body dynamics, and collision detection.
⢠Character Rigging Techniques: Students will learn various character rigging techniques, including facial rigging, muscle systems, and inverse kinematics.
⢠Rigging for Animation: This unit will focus on rigging for animation, covering topics such as creating rigs for complex animations, weighting and skinning techniques, and animation workflow.
⢠Rigging for Virtual Reality: In this unit, students will learn how to rig characters and objects for virtual reality games, including best practices for VR rigging and optimization.
⢠Rigging for Real-Time Rendering: This unit will cover rigging techniques for real-time rendering, with a focus on optimizing rigs for performance and reducing rendering times.
⢠Rigging Tools and Pipelines: Students will learn about various rigging tools and pipelines, including commercial rigging software, open-source rigging tools, and in-house rigging pipelines.
⢠Rigging for Game Engines: This unit will focus on rigging for specific game engines, such as Unity and Unreal Engine, and cover topics such as rigging for physics engines, animation controllers, and blueprints.
⢠Rigging for Multiplayer Games: In this unit, students will learn how to rig characters and objects for multiplayer games, including techniques for networked animation, animation synchronization, and character replication.
⢠Rigging for Mobile Games: This unit will cover rigging techniques for mobile games, including optimization for mobile devices, rigging for touch input, and rigging for mobile-specific performance considerations.
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